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It's a great company and I've had a lot of good experiences, but now I wanted to give back, in a way."įrancesco has just spent six months in Burkina Faso setting up his own project.
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"I had been working there for 15 years, for all my career. "I quit Ubisoft in August 2014, a year-and-a-half ago," he says. He's still talking people's ears off, but now he's doing it on his terms, rather than from the boot of his own car. But while he felt he had won a small victory, the ordeal was far from over.ġ3 years on, Francesco is recognisably the same guy. It meant they weren't planning on killing him at least, he reckoned. I may have finished the evening with no clothes but I am pretty sure they left with a headache," he says, proudly.įrancesco remembers feeling reassured when the men promised he could keep his wallet, now empty of his cards and money. "I started talking to them more and discovered they had been in jail. While still thinking there was a good chance he would be killed, he tried to persuade the men to talk to him, to tell them a little about himself. Still, Francesco tried to connect with his captors. I was pissed off this was happening to me." "People always say, 'You were brave! You must have been scared!' But in the situation I was rational and to be honest, I was pissed off.
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And then climb back in."ĭespite both men being armed, Francesco doesn't paint them as professional criminals. This new guy had to step back while I got out to fold down the seat. "Moving to the back was a little difficult," Francesco continues. This new guy seemed more dangerous, Francesco said. Where the first guy seemed like he was open to talking, the second was older and tight-lipped. But then his friend turned up and shouted at me to move into the back." "I tried to talk to him - he was only 18 or 19. "The man asked for my wallet and watch, then told me we were going to wait here for a few minutes until his friend arrived, and then we were going for a little ride. "I was just thinking 'what?!'," he laughs. I could understand a little though I wasn't fluent." But, Francesco says, even if he had understood then his reaction would have probably been the same. The guy pulled out a gun and forced Francesco back into his car. I remember thinking, 'Oh, this guy is jogging at night, he's really motivated.'" "I parked in the street about 100m from our residence and I saw a guy running towards me. "I was there until about 10.30pm, so it was dark when I got home," he recalls, speaking excitedly in his thick Italian accent. It was still achingly hot, so the team had been working outside on the villa's shaded patio until the sun went down. It was late summer, the 25th August 2003. Francesco had been looking forward to playing Beyond Good & Evil unspoiled - until a bug in the game's final boss fight forced him to constantly replay the game's ending. He remembers the team having big hopes for the game's success - beyond the cult classic it ended up as. He had joined Ubisoft straight out of university and this was his third project. Francesco was usually based at Ubisoft Milan but had been brought over to help with the game's PC version.
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It had been a long day at Ubisoft Montpellier, where Francesco was working on Ancel's Beyond Good & Evil at his villa studio. I catch up with Francesco as he prepares to launch a new project - and discover what really happened that night. "I remember thinking my Micra had never gone so fast."įrancesco never expected his story to be made public but, last month, some 13 years after the incident, Michel Ancel recounted his memory of the events during a YouTube livestream playthrough of sci-fi adventure Beyond Good & Evil with Double Fine boss Tim Schafer. "We were driving through the city and then out into the countryside at 90km/h," Francesco continues. Drive the other way - the way Francesco was being driven - and you're in the middle of nowhere. Drive a few miles one way and you get to the beach. It's usually a quiet kind of place, with historic buildings in its centre and pretty countryside all around. I could barely believe I fitted."įrancesco was somewhere in Montpellier, the small French city where Michel Ancel, creator of Rayman, is based. "It was a Nissan Micra - I don't know if you know those?" Francesco says, remembering. Held at gunpoint and shoved into the boot of his own car, programmer Francesco Cavallari was forced to consider his options.